Overview
This guide serves as a roadmap for hitman development team. Textures must not only look appealing but also adhere to standards to ensure they load efficiently and render correctly.
Table Of Contents
Branding Requirements: Keeping us fully compliant with FiveM and Rockstar Games’ Terms of Service, with no risk of copyright issues.
File Formats and Tools: Covers why DDS is mandatory, with a step-by-step tutorial on using the NVIDIA Texture Tools Exporter.
Compression Types and Usage: Explores texture compression options, their applications, and how to avoid common artifacts.
Mipmaps: Delves into Mipmap mechanics and their importance.
Vertex Colours: Vertex colours assign colour information directly to a model’s vertices, helping control how surfaces look in-game without adding extra textures.
Normal Map: Creating and adjusting normal maps for GTA V’s lighting system.
Specular Map: Practical tips for material creation.
Diffuse Texture: Details texture limits and techniques to elevate diffuse maps.
LODs: LODs make distant buildings and objects simpler so the huge map runs smoothly, while nearby details stay sharp.
This guide was created by Hitman and Maverick King using information compiled from multiple public sources.
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