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Overview

This guide serves as a roadmap for hitman development team. Textures must not only look appealing but also adhere to standards to ensure they load efficiently and render correctly.

Table Of Contents

  1. Branding Requirements: Keeping us fully compliant with FiveM and Rockstar Games’ Terms of Service, with no risk of copyright issues.

  2. File Formats and Tools: Covers why DDS is mandatory, with a step-by-step tutorial on using the NVIDIA Texture Tools Exporter.

  3. Compression Types and Usage: Explores texture compression options, their applications, and how to avoid common artifacts.

  4. Mipmaps: Delves into Mipmap mechanics and their importance.

  5. Vertex Colours: Vertex colours assign colour information directly to a model’s vertices, helping control how surfaces look in-game without adding extra textures.

  6. Normal Map: Creating and adjusting normal maps for GTA V’s lighting system.

  7. Specular Map: Practical tips for material creation.

  8. Diffuse Texture: Details texture limits and techniques to elevate diffuse maps.

  9. LODs: LODs make distant buildings and objects simpler so the huge map runs smoothly, while nearby details stay sharp.

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This guide was created by Hitman and Maverick King using information compiled from multiple public sources.

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